Wednesday, May 1, 2013

the pocket game

https://docs.google.com/document/d/1D-ndlmJrJyXRD8yfDiWC4lqtDK2Si5YXsHdllZ3Aeuw/edit?usp=sharing

pile up rules

Instructions


Players: 2-5

Goal: Collect the most points!

Materials: A stable surface (you can add some challenge by using a slope!).
    Everything in your pockets that you are willing to risk.

Setup: Players place all donated pocket items to a central “pot” and sit in a circle.  

Rules:
1. The player who donates the most items goes first;(or the player with the “best” item in a tie)
    -The starting player selects an item from the “pot” and places it on the playing surface.
-This is setting the “foundation” piece for the pile. The starting players turn is over.  
2. Turns continue in a clockwise fashion, players select an item from the “pot” and add it to the pile.
-When the players hands leave the item, their turn ends;
3. Play continues until any item other than the “foundation” touches the playing surface.
-At this point the pile has “fallen” and the round ends.
-The previous player collects all items used in the pile and claim them as points.
-The claimed items are then removed from play.
4. Player who ended the round then places a new “foundation” to start the next round.
5. The game ends when there are no remaining items in the pot.
-Player who have got the most points wins.
-If there is a tie then the tied players share victory.

Serious game- Cell Possessed.

Well here it is. my final game for the class.

CellPossessed

A brutal text adventure with a less than loving view of cellphones. kind of metaphorical if I allow myself to say so.

what do these choices connect with? gonna have to play and find out I guess.

based loosely off of the foxconn suicides http://en.wikipedia.org/wiki/Foxconn_suicides

and a general expressed opinion by various sources. http://www.youtube.com/watch?v=mLWHE_hFi-s

with a minor helping of Lovecraftian styled endings.

its alright. works on certain levels. Might annoy people with the lack of gameplay mechanics..but I'm alright with that at the moment. Best way to strike a cord at times is to paint the vision and opinion you wish to share under words. 

Monday, April 8, 2013

the final game.

I'm jotting this down so I have it after I'm done with the IOS game.

Make a “Serious Game” that deals with a specific aspect of the manufacture and promotion of mobile phone/tablet device culture.

uses 5 or less colors...

well the color palette is gonna be fun. The manufacture and promotion of phones? hmmmm... Do I have a stance on that? Wish I had bought that copy of factory girls. Dang...


from a friends facebook post.
"Since when has it been socially acceptable for children to be social networking? Why are parents okay with their 5th graders having smartphones so they can Instagram their lives for the world? Are there no boundaries for what kids can and can't do anymore---what happened to just being a child?" 

maybe I'll use this?
hmmm

Saturday, March 30, 2013

sound design

so I 1st have to say my friend Nate is a wonderful guy. I asked for some help getting a musical theme for my game and he quickly set me up with this demo track.

https://soundcloud.com/shisno/test-of-the-veil-preview

in the mean time because I foolishly failed to record the stamping of feet within snow while we had some...I'm now creating my only freezers worth of shaved ice so I may create a sound that mirrors it.

sound is an important element and I really wish now I was in my middle school and highschool jazz band instead of its choir. oh well C'est la vie.

Wednesday, March 20, 2013

Monday, March 18, 2013

list of cool things (ten link deal)

for gaming
http://blog.kotaku.com/
http://indiegames.com/index.html
http://www.retrogamer.net/
http://astraldojo.wordpress.com/tag/video-game-art/


for art
http://www.juxtapoz.com/
http://hifructose.com/
http://www.deviantart.com/
www.conceptart.org
http://www.spectrumfantasticart.com/


for both
http://noirlac.tumblr.com/





right then

labyrinths... on a IOS platform? Sure why not. I don't know how I'd be able to leverage stencyl to make a "3d monster maze"

Could leverage it to make a ".flow" or "Yume Nikki" top down style labyrinth..but then controls become an issue. a touchpad joystick costs a fair bit of screen space. I could make the view point a square then...that's more like zelda then. hmm.. not sure I want a twitch based game. But how would I do turn based? I'd have to create AI that can work with a grid. Not really something I know how to do either.. so no monsters? so whats the game mechanic? Do I care about the mechanics? not so much...but my grades arn't good enough to declare that I'm scratching challenges out of my game at this point. I'd rather put my time into artwork but there's no time for that. I should go for a extremely low pixel count this time. 9 colors? three sets of a single base with highlight and shadow? could do that. I'm gonna fail this class arn't I? Yep. Ok so labyrinths...lets see.. could "Clocktower" from the nes count as a labyrinth? that was a point'n click horror game in a mansion. What about "Sweet Home" from the nes? rpg? huh...that's gonna be really complicated. I guess "Sweet home" would be easier to recreate in some fashion. Wait why am I focused on the horror aspect? Cause you have to face your fears in a labyrinth. also you're tired and depressed and going to fail and horror just breeds from that. Oh ok...Lets go for horror then. well wait we actually know a thing or two about horror. We won't be able to scare anyone. why? because real horror is about time aka something that we won't have. we can dress it up fancy. we can make the environments and creatures disturbing to view...but can we really scare? we can startle. oh? why did you think I mentioned "3d monster maze" 1st? "rex has spotted you" oh crap oh crap. run away! except that there's all there is to it...do you really have time for something bigger than that? I don't know yet. unlikely...this sucks. I have things that can inspire my design but I really don't think I'll be able to pull off anything of note. I'm already having the detailed images flow in and out of aether and none of them will come close to what this limited timeframe can house. on the road to failure again. Huh? gonna have a great idea and its not gonna get done and you'll bite your inner lip till it bleeds again. possible. But I'll make it work somehow.

Right then.
-top down horror game with joystick control scheme. square map display until otherwise noted. if I'm really lucky I'd make a point and click but that's not likely to be pulled off. at least I won't have to deal with stencyl and its "physics" if I can get away with it.

http://www.relyonhorror.com/articles/17-obscure-horror-games-we-recommend/
for those who don't know some of the games I mentioned above in my manifested mental dialog.