
Data Theft
The goal of the game is to work as a team and escape The compound with THE DATA. SETUP
Create a unique layout using the floor pieces. You must use all pieces.
PLACE DROIDS ON The red SPAWN POINTS. Place Players in the blue elevator tiles
PLACE GOLIATH on YELLOW SPAWN POINT PLACE DATA on TEAL ZONE
PLACE ORANGE TARGET ON TENSION BAR
PLAYERS HAVE THE ABILITY TO 1st move, THEN ROTATE their view THEN DO A single ACTION – SHOOTING, or SPRINTING (move extra d6 spaces) HACKING- ROLL A D6 CHECK RESULT TO PLAYER SHEET (THIS IS USED TO UNLOCK THE DATA FROM COMPUTER SHOOTING- TARGET IN LINE OF SIGHT (white bars on chit) ROLL DICE AND CHECK RESULT, THEN REMOVE SUCCESSFUL DICE EQUAL to the targets ARMOR THE REMAINING DICE ARE COUNTED AS POINTS OF DAMAGE
AFTER ALL PLAYERS HAVE HAD THEIR TURN DROIDS MOVE towards the players along the shortest path-----------When destroyed A new droid is spawned
Goliath moves when the tension bar is filled
DROIDS AND GOLIATH MOVE 3 spaces DROIDS HAVE a melee attack- 7 dice success on a 4, 5 or 6 ARMOR-3 Health- 1 GOLIATH HAS - V.GUN- ranged attack 20 dice success on a 6 ARMOR-4 health-4 When shot at DROIDS AND GOLIATH will turn towards the shooter
ON THE DROID turn any player in line of sight of Goliath will be shot at the end of the turn.
(Oh right I also need to create example images and a glossary cause my game confused the hell out of a couple other players. Bad rule lawyer and design on my part.)
No comments:
Post a Comment