Wednesday, February 20, 2013

Critical grey- a broken example of it

http://www.stencyl.com/game/play/17337

Its broken. its horrible. I have excuses but that doesn't excuse the fact that it is unfinished and from all outside eyes a failing project.

Updates/features/and fixes forthcoming.. thats all I can say.

Wednesday, February 6, 2013

Platformer - Character design

Alright so I Don't have a full sprite sheet. But I thought I would go a little bit into detail about the designing of this Cyber warrior.


Platformer version 2 (without new character art)

https://mfile.umich.edu/?path=/afs/umich.edu/user/l/a/larken/Public/html/helloworldversion2.swf

Right now I'm just adding the required gameplay elements and not going much past that. Mostly because I'm not sure what direction we are being pushed into yet. This is also why I'm hesitant to add custom artwork because it might not thematically work with the mechanics not yet added.

This approach to the project is a little bit out of my comfort zone. I would rather have a clear outline of project goals than start to produce something bottom up like we seem to be doing.

The skullfaces are a underwhelming (box head/minecraft?) design. I'm gonna push hard to get away from the cute'em up vibe this art currently has...well.. that's a weekend job.

(character art will be added in a little while. Just want to do it right)

Powerstone



Yeah...
I liked this
game........



















Game Title : Power Stone
Company or Author
Capcom
Type of game
3d free running arena fighter
Price
launch price unknown- New price est. at $70 for mint copy

Minimum stated hardware requirements Sega Dreamcast. 1 controller, memory Pack

Minimum reasonable hardware requirements (if different) Additional controller and memory pack advised (2 player verses mode)

read the rest of my write up inside-

boardgame design part 2

The intense cyberpunk game turned cyberpunk with cheap zombie AI (aka I molyneux'ed it so far)

.....ugh.. you know how I said I wasn't gonna start over with the survival card game? Well I want to still hold onto that statement but this game is boring me...Well boring is one thing. This game honestly would be better served being a video game. Then I can implement AI that players don't have to check and act out themselves. In my 1st version the droids just followed pre generated paths within a fixed board...That really didn't turn out well. I scrapped that when I cut the board into giant hexagon sections to be pieced together by the players (dis?)pleasure. It certainly added variety in arena layouts.. but now I've got dumb zombie AI running my droids. (run towards players and melee them, respawn when killed) Now I've had someone get a 45 minute solo experience out of the event. Clearly there is some tactical choices to be had here in this game. (you need to kill smaller droids to help move the Goliath bot out of the way so one may pick up the intel....I just feel cheap having zombie AI moving my droids. On the other hand anything much more advanced will just slow gameplay down...ugh..  



Data Theft
The goal of the game is to work as a team and escape The compound with THE DATA. SETUP
Create a unique layout using the floor pieces. You must use all pieces.
PLACE DROIDS ON The red SPAWN POINTS. Place Players in the blue elevator tiles
PLACE GOLIATH on YELLOW SPAWN POINT PLACE DATA on TEAL ZONE
PLACE ORANGE TARGET ON TENSION BAR
PLAYERS HAVE THE ABILITY TO 1st move, THEN ROTATE their view THEN DO A single ACTION – SHOOTING, or SPRINTING (move extra d6 spaces) HACKING- ROLL A D6 CHECK RESULT TO PLAYER SHEET (THIS IS USED TO UNLOCK THE DATA FROM COMPUTER SHOOTING- TARGET IN LINE OF SIGHT (white bars on chit) ROLL DICE AND CHECK RESULT, THEN REMOVE SUCCESSFUL DICE EQUAL to the targets ARMOR THE REMAINING DICE ARE COUNTED AS POINTS OF DAMAGE
AFTER ALL PLAYERS HAVE HAD THEIR TURN DROIDS MOVE towards the players along the shortest path-----------When destroyed A new droid is spawned
Goliath moves when the tension bar is filled
DROIDS AND GOLIATH MOVE 3 spaces DROIDS HAVE a melee attack- 7 dice success on a 4, 5 or 6 ARMOR-3 Health- 1 GOLIATH HAS - V.GUN- ranged attack 20 dice success on a 6 ARMOR-4 health-4 When shot at DROIDS AND GOLIATH will turn towards the shooter
ON THE DROID turn any player in line of sight of Goliath will be shot at the end of the turn.

(Oh right I also need to create example images and a glossary cause my game confused the hell out of a couple other players. Bad rule lawyer and design on my part.)  

board game design Part 1

So I had an idea to create an ode to a old gameboy game called "Survival Kids"
I admit that I've never actually played the game. But the Nintendo power preview of it stuck with me.





I think I prefer the concept than the execution now. The game boils down to a pre-mapped item collection game and I believe does not contain an element of luck. (the only challenge is the resource time limit imposed upon the player) That's why I was planning on creating a card strategy game. I was thinking of using some visual odes to the gameboy's early graphics (crunchy sprite work and a overall green tone to the cards) and the premise of item collection while fleshing it out with more in depth resource mechanics (for example protecting food stores and raft components from bad weather). I still may choose to come back to this concept but right now I'm already too swamped with work to balance an entire deck game...Not when I already have another game that's had two iterations already. Potential Ipad game?