Patrick Holloway's Game design

Sunday, February 17, 2013


Posted by Patrick Holloway at 6:46 PM
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Blog Archive

  • ▼  2013 (18)
    • ►  May (5)
    • ►  April (1)
    • ►  March (4)
    • ▼  February (7)
      • Critical grey- a broken example of it
      • Platformer - Character design
      • Platformer version 2 (without new character art)
      • Powerstone
      • boardgame design part 2
      • board game design Part 1
    • ►  January (1)

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Patrick Holloway
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